As I said on my server rose sharply online due to the start of the game event in our game.
I am currently using two servers with the same configurations:
I noticed that when users join into one channel and start chatting, the TeaSpeak server starts consuming a lot of resources, namely the CPU. If such actions are repeated on the Tea*Speak server, the CPU load also increases, but it is almost not noticeable.
Maybe now I will talk nonsense, but in my head these thoughts.
Waiting for review Wolverine
Please strong not to swear and not to laugh, it's just observation.
Below I attached the test (on the Tea*Speak server even more channels with online 15+ clients).
I am currently using two servers with the same configurations:
- Tea*Speak 3 Server, version 3.0.13.8
- TeaSpeak Server, version 1.3.20-beta-1 (optimized)
I noticed that when users join into one channel and start chatting, the TeaSpeak server starts consuming a lot of resources, namely the CPU. If such actions are repeated on the Tea*Speak server, the CPU load also increases, but it is almost not noticeable.
Maybe now I will talk nonsense, but in my head these thoughts.
- The Tea*Speak server encodes a voice packet once for all channel members.
- The TeaSpeak server encodes each time a new voice packet for each channel member.
- In this regard, the load on the processor increases, as the number of requests for encoding increases.
Waiting for review Wolverine
Below I attached the test (on the Tea*Speak server even more channels with online 15+ clients).
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