As I said on my server rose sharply online due to the start of the game event in our game.
I am currently using two servers with the same configurations:
I noticed that when users join into one channel and start chatting, the TeaSpeak server starts consuming a lot of resources, namely the CPU. If such actions are repeated on the Tea*Speak server, the CPU load also increases, but it is almost not noticeable.
Maybe now I will talk nonsense, but in my head these thoughts.
Waiting for review Wolverine Please strong not to swear and not to laugh, it's just observation.
Below I attached the test (on the Tea*Speak server even more channels with online 15+ clients).
I am currently using two servers with the same configurations:
- Tea*Speak 3 Server, version 3.0.13.8
- TeaSpeak Server, version 1.3.20-beta-1 (optimized)
I noticed that when users join into one channel and start chatting, the TeaSpeak server starts consuming a lot of resources, namely the CPU. If such actions are repeated on the Tea*Speak server, the CPU load also increases, but it is almost not noticeable.
Maybe now I will talk nonsense, but in my head these thoughts.
- The Tea*Speak server encodes a voice packet once for all channel members.
- The TeaSpeak server encodes each time a new voice packet for each channel member.
- In this regard, the load on the processor increases, as the number of requests for encoding increases.
Waiting for review Wolverine Please strong not to swear and not to laugh, it's just observation.
Below I attached the test (on the Tea*Speak server even more channels with online 15+ clients).
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